There’s some standard stuff here, like Capture the Flag, but for the most part the modes are pretty unique. There’s a decent number of modes, with Attrition returning amongst others. The multiplayer in Titanfall 2 is no slouch either. I’d even go so far as to liken some of those moments as very Portal-ish, which is certainly a good thing. There’s a surprising amount of platforming going on here, with some mid-game mechanics introduced that are generally unexpected. And I’m not just talking about wall-running and double-jumping. A lot of that stems from the overall variety in what you’ll do during the campaign. That’s not to say it’s similar to Doom, it isn’t, but when it comes to overall quality, I think Doom is the only thing that surpasses it. Right up there with Doom as far as shooter campaigns of the year go. Better, in my opinion, because it’s a more fully formed game, with the addition of a remarkably good single-player campaign on top of the excellent selection of multiplayer modes. I point this out, because if you’re strictly a PS4 player, you’ll likely be experiencing the series for the first time, and this game is absolutely fine as an entry point to the series. Thankfully, that’s not the case with Titanfall 2. I appreciated the movement, the look of the Titan mechs, and the overall map design, but I had little fun with it. When I played, I was absolutely outclassed by the online community, and couldn’t muster the time or attention to try to improve. I wasn’t necessarily a fan of the first Titanfall, mostly because I didn’t try jumping into the game until way after it released.
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